The Long Dark Broken Railroad

“Train Wreck” is about how James Arthur was in an emotionally dark place after The X Factor 2012, and not being able to come out of that place after all his mistakes, being on drugs, saying. A 3800 x 3000 map of Great Bear Island with detailed maps of each zone. A simple map with some challenge pictures added in. The layout I use isn’t completely accurate, mainly because Mystery Lake is oriented differently than the zones around it. Maintenance Yard is a location in Broken Railroad. The maintenance yard consists of a building, a large outdoor area, and a few partially open outbuildings, all mostly enclosed by a chainlink fence. Surrounding the main warehouse-like building are various industrial materials and vehicles. There are plenty of crates and pallets in the yard. The main building houses a partially dismantled truck.

The Long Dark Episode 1 Guides:

Chapter 2: The Crash

The Long Dark Broken Railroad Maintenance Yard

Now we begin the game proper. Once Will finishes monologuing, you’ll get a quest to stop the bleeding in his hand. Thankfully, Will happened to be carrying a bandage around with him, so you just need to use it on his bleeding wound from either the inventory or the radial menu.

Once that’s done, Will decides it’s a great idea to try and climb out of the ravine. You know, even though he just pulled a piece of shrapnel from his hand about 5 minutes ago. You can actually skip this objective by heading to the cave right in front of where you crashed. Doing so will automatically trigger the “start fire” quest. But if you want to check the goal off, just cross this fallen tree and try to climb the ledge (Will auto-focuses on it once you get close enough).

After Will fails miserably at climbing out of the ravine, you’ll get a new objective to find some shelter. As I said earlier, the cave you want can be found right in front of where Will initially woke up. You’ll also want to pick up some sticks, firewood, and newspaper on the way there since the next quest is starting a fire. To create a campfire, go to the Campcraft option in the radial menu and then select the fire icon.

Once the fire is lit, Will decides he needs some sleep. I recommend you wait on this. If you check your stats, Will isn’t all that tired right now. Instead, spend some time making water and warming up by the fire. Once you’ve filled your water meter and gotten about 1.5 L of extra water, click on the “bed” (aka. pile of moss) and Will automatically sleeps the day away.

After waking up, Will decides he needs to try climbing out of the ravine again. I STRONGLY recommend against following the quest objective right now. Will is dehydrated, freezing, and nearly starving at this point in the game. Unless you packed the emergency food kit into the plane, you should spend some time looting the rest of the ravine. There will be a little bit of food in the metal container, and plenty of wood lying around. You may also want to re-light your fire. Cold is the biggest danger; it will kill you faster than dehydration or starvation.

Once you’re ready, go ahead and climb out of the ravine. The path ahead is linear. There will be three ledges to climb before you reach the remains of Will’s plane. Once the dialogue is finished, you get a new objective to explore the crash site. As before, you should thoroughly explore the area, picking up sticks and other items. If you packed additional supplies during Chapter 1, those will also be somewhere around here. Make sure to pick up Will’s parka, Astrid’s case, and the clothing revealed from busting up the green crate below. And don’t forget to put the clothing on!

Grab Astrid’s case, you’ll gain a new objective: to search for clues. To proceed, just get on top of the ledge via the bit of plane wreckage shown in the picture above. Will then auto-focuses on a piece of Astrid’s scarf stuck on some branches. From here, you just need to walk straight until you reach the frozen pond. There will be a burnt-out campfire that you can re-light if you need to warm up. There are also rabbits that you can stun with rocks. If you run up and catch the rabbit before the stun wears off, you get the choice to kill it. It’s not the nicest thing to watch, but when you need food…

When you’re ready to proceed, just head to the left of where you entered the frozen pond area. I’ve pointed out the direction you need to go in the picture below. The burnt-out campfire is circled in yellow for reference.

Eventually you’ll come across a wolf eating a deer.

Will makes the obvious comment that you should avoid tangling with it. Thankfully, it has lowered perception while eating the deer so just give the animal a wide berth on your way around.

As before, it’s a straight shot from here to your next objective. You’ll come across another frozen pond with rabbits and Will notes that there’s a radio tower in the distance. A radio tower means civilization…and beds. So, keep moving forward!

The long dark broken railroad ravine

At least until you reach the fork in the road. As you can see in this picture, there’s a convenient sign showing which way you should be going to move the story forward.

If you turn left instead, you’ll find a cave. While it’s not too useful (no moss bed for Will to sleep in) there is a good amount of coal for you to pick up. Coal is one of the best fuel sources in the game, raising the fire temperature by 20 degrees Celsius and adding around one hour of burn time to the fire. The only downside is that a fire needs to burn for 30 minutes before you can add coal to it.

Anyways, you’ll want to climb up to the radio tower and then go past it through the gap in the rocks. Eventually you’ll see a house with the lights on and smoke coming from the chimney.

Head on inside (ignoring the blood) and talk to the woman you find there.

Well that was a nice welcome… it certainly clears up the question of the blood and dead body outside. Once the initial dialogue is done, you’ll get access to the dialogue menu above. To choose different options, just move the mouse in the direction of the prompt. The one currently selected will be highlighted. You can listen to all of them to gain more background information, but if you want to speed through just choose the ones in blue. After going through all of them, the chapter will end.

More of this sort of thing:

07.12.2017.

Hello community,

We’ve just updated The Long Dark on STEAM, introducing our first major update to Survival Mode since we launched WINTERMUTE on August 1st.

Please check out this update video. Full Release Notes available below:

RUGGED SENTINEL Release Notes

The Long Dark Broken Railroad Map 2018

The Long Dark Hotfix to Version 1.21 [33995] Changelist

* [Both] Fixed issue where displaced arm animations could appear for certain harvesting actions.
* [Wintermute] Updated Green Survivor description text; Predators are less deadly in this Experience, but will still attack you when unprovoked. (i.e. Green Survivor does not match Pilgrim settings.)
* [Survival Mode] Fixed issue where items could disappear from the Milton House after breaking down the blanket.
* [Survival Mode] Fixed issue where stored items would be duplicated and could appear in more than one location at once. This affects the following locations: Lake Cabins, Fishing Huts, Jackrabbit House and PV Crossroads House. Please note this fix only applies to games created using Version 1.21 and onward.
* [Survival Mode] Fixed issue where a map icon may automatically appear for specific locations when they are entered (ex. Stone Church in Desolation Point) rather than through Charcoal Mapping, which would result in them not counting towards the Faithful Cartographer achievement.
* [Survival Mode] Fixed issue with the items placed in one location could appear in a different location instead (i.e. we created a teleportation device!). This affects the following locations: Farmhouse, Farmhouse Basement, Dam, Dam Trailers. Note that this fix applies to existing games.

### END OF RELEASE NOTES ###

The Long Dark Landslide

The Long Dark Hotfix to version 1.19 [33943] on STEAM

Note for GOG Users: GOG has the Update to 1.19 as well, and is performing their own internal QA, which is typical procedure. As soon as they are complete, the Update will be live for you as well. When it is, you will be on full parity with every platform.

The Long Dark Broken Railroad Landslide Path

Includes the following fixes:

* [Survival] Fixed the Faithful Cartographer achievement. Fixes are retroactive but may require performing one mapping action per region to update the Achievement “checklist”.
* [Survival] Fixed issue with stored loot being reset in the Pleasant Valley Farmhouse. Previous loot should now be restored.
* [Wintermute] Fixed issue where player could end up with second, untreatable “Plane Crash Injuries” due to conflict between manual save and checkpoint.
* [Both] Fixed crash on 32-bit Windows XP systems.
* [Both] Fixed crash when changing resolution on DirectX 9 systems.

###End of Release Notes ###

The

Version 1.16 [33814]

NOTE: We are still investigating some issues with the Faithful Cartographer achievement; we hope to have it fixed soon and will update shortly.

NEW!
* Added the Moose to all Survival Mode regions.
* Added the Broken Ribs Affliction.
* Added the Moose-Hide Cloak gear item.
* Added the Moose-Hide Satchel gear item.
* Milton is now playable in Survival Mode, as “Mountain Town”, including a full Loot and Wildlife pass.
* New Save System for WINTERMUTE.
* New Experience Modes for WINTERMUTE: Green Survivor, Capable Survivor, Hardened Survivor
* New Custom Experience Toolbox for Survival Mode.
* New Worn Clothing Weight Modifier.
* Added Aurorified Lighting to all regions; these appear when the Aurora is active at night.

The Long Dark Broken Railroad Fishing

ART
* General texture clean-up.
* General art optimizations to improve performance.
* Reduced opacity of nighttime breath effect.
* Additional beautification around Coastal Highway Quonset
* Additional beautification around Pleasant Valley townsite.
* [Wintermute] Added missing texture to chair in cinematic.
* Fixed floating bones in Forlorn Muskeg Bear Den.
* Fixed floating Wood object in Mountain Town.
* Fixed the sun position in all regions to ensure it rises in the East and sets in the West.
* General clean up on “out of bounds” areas.

GAMEPLAY
* [Survival] Fixed inaccessible loot in Turbine Room of Carter Hydro Dam.
* [Survival] Fixed inaccessible loot under bed in the Coastal Highway Quonset.
* [Survival] Fixed inaccessible loot in Cave in Mountain Town.
* [Survival] General loot tuning for Broken Railroad region.
* [Survival] Fixed inactive container item in Hunting Lodge basement.
* [Survival] Fixed missing corpses and containers in Broken Railroad region.
* [Wintermute] Fixed progression blocker related to Wood Bin and Flashlight in the Hunting Lodge.
* [Survival] Milton is now accessible from both Forlorn Muskeg and Mystery Lake regions.
* [Wintermute] Fixed missing translated strings for “Lake Gunshots” side mission.
* [Wintermute] Current episode progress (% Completed) is now displayed as part of Save Game information.
* [Survival] Fixed issue where player could get into a half-buried car on Coastal Highway.
* [Survival] UI updates to clarify Encumbered and “buffed” carrying capacity states.
* [Survival] Loot updates to Pleasant Valley to reflect additional beautifications.
* [Both] Added numbering to Afflictions in the First Aid UI to make it easier to treat when there are multiple instances.
* [Both] Fixed some inconsistencies in UIs that presented “cancel” options where that functionality did not exist.
* [Wintermute] Added some failsafe logic to ensure the Old Bear doesn’t get stuck and prevent completion of the Bear Hunt mission.
* [Both] Reduced Deer carcass quartering time to 60 minutes, to improve balance against Bear and Moose quartering times.
* [Wintermute] Modified aurora appearance timings after the player completes the Bear Hunt mission in Episode Two. Aurorae should appear more frequently now.
* [Both] Controller bumpers can now be used to toggle between Harvesting and Quartering interfaces.
* [Both] Fixed issue where lit Lantern would be dropped during a Struggle, and end up back in the player’s Backpack without being extinguished, thereby using up all the fuel. Lit Lanterns will now be dropped in a Struggle.
* [Wintermute] Fixed issues where items returned from a Trust interaction might not appear correctly in the player’s Backpack.
* [Both] Fixed issue where player camera would be inside the Bear mesh during carcass harvesting.
* [Wintermute] Fixed issue where player would take no damage when standing inside Grey Mother’s fire.
* [Survival] Fixed an issue where a few tunables in Interloper were defaulting to Stalker settings. Interloper should be more challenging now, as a result.
* [Both] Fixed some bugs with the Struggle system which could sometimes result in the player losing control.

AUDIO
* Several UI audio elements fixed.
* [Wintermute] Fixed bug where lit Flare audio could carry into cinematics.
* Moved triggers for “night is coming” gameplay VO to ensure they happen before it gets dark at dusk.
* Modified frequency of exploration music in Timberwolf Mountain region.
* General audio fixes for Grey Mother’s House (Milton). Post Office (Milton), and the Hunting Lodge (Broken Railroad Region)

GENERAL FIXES
* [Both] General navmesh updates.
* [Both] The game will now automatically detect Polish and Italian text based on system language settings.
* [Survival] Added more backer info to Cairns.

NOTE FOR LINUX USERS: Some Linux users may need to manually install SDL2. This can be done by running ‘sudo apt-get install libsdl2-2.0-0’ in your terminal

### End of Release Notes ###