All cards are uniquely serialized, so no two cards are alike. These cards are based on the images in the SCP game Containment Breach. If you are doing SCP for cosplay as well as writing this is a must have item for your repertoire. These cards add realism to the whole experience. The Ultimate Edition is a global modification for 'SCP - Containment Breach' game. The mod combines popular modifications into one full package! The mod features a lot of new SCPs, a lot of new content, and a TON of bug fixes! A REBORN version is currently being developed that will completely rebalance the game with new features and mechanics!
- So we may all wonder, what's behind that door next to gate B? Well, you can find out either with SCP - 106 (Old man) or getting an omni card for opening thos.
- If you want a Omni card type in spawnitem key card omni (edited by MostidioticPersonlol) 0. SCP - Containment Breach Wiki is a FANDOM Games Community.
Keycards are a major and necessary element of the game, as being the only item in-game that can open doors with a keycard slot. Keycards can be found in various places. There are six keycard levels, from 1 to 5 plus Omni.
Level 1[edit | edit source]
Scp Containment Breach How To Get Omni Card
The Level 1 keycard is the lowest level keycard. It can open the first door to the small testing chamber. The keycard can be found in the storeroom, a storage room affected by SCP-970 or in the 2-level office, beside a computer. You can also obtain this by putting a quarter on 'Fine'.
Level 2[edit | edit source]
Level 2 keycards can be used to open the doors to SCP-895's chamber, a maintenance shaft and SCP-914's chamber. It is found in the basic office and small testing room. It can also be obtained by placing a level 1 keycard into SCP-914 on 'Fine' or a master card on 'Very Fine' or by putting a quarter on 'Very Fine'.
Level 3[edit | edit source]
The Level 3 keycard can be used to open the main door in SCP-012's chamber, SCP-079's chamber, SCP-205's chamber, SCP-966's chamber, all the doors in the SCP storage chamber, the first door in Containment Room 5, all the doors in the server hub and the checkpoint room between the Light Containment Zone and Heavy Containment Zone. It is found in SCP-895's chamber, in a maintenance shaft and can also be obtained by placing a Level 2 Key Card in SCP-914 on 'Fine'.
Level 4[edit | edit source]
The Level 4 keycard is found in SCP-049's containment chamber, right next to SCP-049's document. It is required to access the head office, SCP-106's chamber and the two doors to the lower area of SCP-106's chamber, and both doors in SCP-008's containment chamber.
Level 5[edit | edit source]
The Level 5 keycard is found in SCP-106's containment chamber under a shelf beside the controls, and also in the head office. It is required to open the door to the control room portion of SCP-035's containment chamber, the door to the elevator leading to the warhead room, the door leading to the small control room in the warhead room, the checkpoint room between the Heavy Containment Zone and Entrance Zone and the blast door to reach Gate A, and can also be obtained by placing a level 4 keycard in SCP-914 on 'Fine'.
The Level 5 keycard is the highest keycard that can be obtained besides Omni, which is also the same as a Level 5 keycard. Both can access any rooms requiring a keycard.
Omni[edit | edit source]
Scp Containment Breach Wiki Omni Card
The Omni keycard can access anything requiring a keycard, making it equivalent to a level 5 keycard. The Omni keycard can only be obtained via placing a level 5 keycard through SCP-914 on 'Fine' or by placing any level keycard on 'Very Fine' if it doesn't create a MasterCard.
So the keycard system currently implemented into Containment Breach has been broken ever since v0.7 basically. When the new zone system was introduced, keycard spawns were, and continue to be, not balanced at all to factor in this system. So right now we still random placements of level 1/2 keycards spawns in the Entrance Zone and 0 spawns of levels 3 in Light Containment, effectively making getting out of the first zone impossible without 914 or 1162.
So, initially my idea was to simply redo every keycard spawn and 914's RNG for upgrading them, however Juan brought up an alternate suggestion involving a complete revamp of how keycards work in Containment Breach.
The idea we have is to scrap the linear 1-5 card system the game currently uses in favour of keycards tied to specific room variants. For example, there would be a set of keycards for accessing containment chambers, a set for researchers, a set for security (in-game case would be to get through checkpoints), and maybe another set for technicians. Each set would contain two types of tags; one for conditional access, another for unconditional (can access every room in the specified category).
Omni Keycard
This not only allows for a more realistic keycard system, but also better paces the game. Rather than a simple 1-5 system where any numbered card can access all lower levels, this provides a good balance between what can be accessed and what cannot. There's no end-all card and instead combinations of cards are needed to gain access to more cards which all collectively allow the player to escape the facility.This also leads us to the Omni card. We've sort of been playing around the idea of getting rid of the Omni altogether and instead bringing back SCP-005 as an all-access key, albeit with heavily nerfed spawns. At the moment this is really only an idea as we don't have that any outstanding thoughts for its implementation.
Right now we're just brainstorming possible ideas for what systems would work best for Containment Breach. Once we get some feedback on this idea (hence the purpose of this thread) implementing it should be straight forward, then it mostly comes down to deciding where to place keycard spawns. However before any of that we still need to finalize the blueprints for the revamp first while checking whether the ideas are any good to begin with.
Even then we still haven't exactly decided on the number of keycard variants either or what exactly we're doing with the Omni, so suggestions are always welcome.